public class CommonFileLogin extends java.lang.Object implements LoginSystem.Handler, LoginSystem.Strategy, LoginSystem.Source
| 构造器和说明 |
|---|
CommonFileLogin() |
| 限定符和类型 | 方法和说明 |
|---|---|
LoginSystem.Data |
getData(net.minecraft.entity.player.EntityPlayer player) |
void |
handlePlayer(net.minecraft.entity.player.EntityPlayer player) |
java.lang.String |
id() |
LoginSystem.LoginState |
login(net.minecraft.entity.player.EntityPlayer player,
java.lang.String input,
LoginSystem.Data data) |
void |
onLoad(net.minecraftforge.event.entity.player.PlayerEvent.LoadFromFile event) |
boolean |
register(net.minecraft.entity.player.EntityPlayer player,
java.lang.String[] input,
LoginSystem.Data data) |
void |
setExpireTime(int minute) |
void |
setup(net.minecraftforge.common.config.Configuration cfg) |
public java.lang.String id()
id 在接口中 LoginSystem.Sourcepublic void setup(net.minecraftforge.common.config.Configuration cfg)
setup 在接口中 LoginSystem.Sourcepublic LoginSystem.Data getData(net.minecraft.entity.player.EntityPlayer player)
getData 在接口中 LoginSystem.Sourcepublic void onLoad(net.minecraftforge.event.entity.player.PlayerEvent.LoadFromFile event)
public void setExpireTime(int minute)
setExpireTime 在接口中 LoginSystem.Strategypublic void handlePlayer(net.minecraft.entity.player.EntityPlayer player)
handlePlayer 在接口中 LoginSystem.Strategypublic LoginSystem.LoginState login(net.minecraft.entity.player.EntityPlayer player, java.lang.String input, LoginSystem.Data data)
login 在接口中 LoginSystem.Handlerpublic boolean register(net.minecraft.entity.player.EntityPlayer player,
java.lang.String[] input,
LoginSystem.Data data)
register 在接口中 LoginSystem.Handler