public class Status
extends java.lang.Object
implements net.minecraftforge.common.IExtendedEntityProperties
IExtendedEntityProperties
Highly recommend defining an individual class to implement this.
| 限定符和类型 | 方法和说明 |
|---|---|
Var |
get(int idx) |
void |
init(net.minecraft.entity.Entity entity,
net.minecraft.world.World world) |
void |
loadNBTData(net.minecraft.nbt.NBTTagCompound compound) |
void |
saveNBTData(net.minecraft.nbt.NBTTagCompound compound) |
protected IStatus real
protected net.minecraft.entity.Entity entity
public Status(java.lang.String id,
IStatus status)
public final void saveNBTData(net.minecraft.nbt.NBTTagCompound compound)
saveNBTData 在接口中 net.minecraftforge.common.IExtendedEntityPropertiespublic final void loadNBTData(net.minecraft.nbt.NBTTagCompound compound)
loadNBTData 在接口中 net.minecraftforge.common.IExtendedEntityPropertiespublic final void init(net.minecraft.entity.Entity entity,
net.minecraft.world.World world)
init 在接口中 net.minecraftforge.common.IExtendedEntityPropertiespublic Var get(int idx)