public class ModNetwork
extends java.lang.Object
| 限定符和类型 | 方法和说明 |
|---|---|
java.util.List<java.lang.Class> |
getProtocol() |
static ModNetwork |
instance() |
<Message extends net.minecraftforge.fml.common.network.simpleimpl.IMessage> |
registerMessage(net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler<Message,net.minecraftforge.fml.common.network.simpleimpl.IMessage> handler)
Registers a message and message handler
|
void |
sendTo(net.minecraftforge.fml.common.network.simpleimpl.IMessage message)
Send this message to the server.
|
void |
sendTo(net.minecraftforge.fml.common.network.simpleimpl.IMessage message,
net.minecraft.entity.player.EntityPlayerMP player)
Send this message to the specified client of the player.
|
void |
sendToAllAround(net.minecraftforge.fml.common.network.simpleimpl.IMessage message,
net.minecraft.entity.player.EntityPlayer player,
double range)
Sends a message to everyone within a certain range of the player
provided.
|
void |
sendToAllAround(net.minecraftforge.fml.common.network.simpleimpl.IMessage message,
int dimension,
double x,
double y,
double z,
double range)
Sends a message to everyone within a certain range of the coordinates in
the same dimension.
|
void |
sendToAllAround(net.minecraftforge.fml.common.network.simpleimpl.IMessage message,
net.minecraftforge.fml.common.network.NetworkRegistry.TargetPoint point)
Send this message to everyone within a certain range of a point.
|
void |
sendToDimension(net.minecraftforge.fml.common.network.simpleimpl.IMessage message,
int dimensionId)
Send this message to everyone within the supplied dimension.
|
void |
sendToServer(net.minecraftforge.fml.common.network.simpleimpl.IMessage message)
Send this message to the server.
|
public static ModNetwork instance()
public final <Message extends net.minecraftforge.fml.common.network.simpleimpl.IMessage> void registerMessage(net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler<Message,net.minecraftforge.fml.common.network.simpleimpl.IMessage> handler)
public java.util.List<java.lang.Class> getProtocol()
public final void sendTo(net.minecraftforge.fml.common.network.simpleimpl.IMessage message,
net.minecraft.entity.player.EntityPlayerMP player)
SimpleNetworkWrapper.sendTo(IMessage, EntityPlayerMP)public final void sendTo(net.minecraftforge.fml.common.network.simpleimpl.IMessage message)
message - The message will be sent.public final void sendToAllAround(net.minecraftforge.fml.common.network.simpleimpl.IMessage message,
net.minecraftforge.fml.common.network.NetworkRegistry.TargetPoint point)
SimpleNetworkWrapper.sendToDimension(IMessage, int)public final void sendToAllAround(net.minecraftforge.fml.common.network.simpleimpl.IMessage message,
int dimension,
double x,
double y,
double z,
double range)
public final void sendToAllAround(net.minecraftforge.fml.common.network.simpleimpl.IMessage message,
net.minecraft.entity.player.EntityPlayer player,
double range)
public final void sendToDimension(net.minecraftforge.fml.common.network.simpleimpl.IMessage message,
int dimensionId)
SimpleNetworkWrapper.sendToDimension(IMessage, int)public final void sendToServer(net.minecraftforge.fml.common.network.simpleimpl.IMessage message)
SimpleNetworkWrapper.sendToServer(IMessage)