Rooms
constructor(knock: Sync.Response.Rooms.RoomMap<Sync.Response.Rooms.KnockedRoom>? = null, join: Sync.Response.Rooms.RoomMap<Sync.Response.Rooms.JoinedRoom>? = null, invite: Sync.Response.Rooms.RoomMap<Sync.Response.Rooms.InvitedRoom>? = null, leave: Sync.Response.Rooms.RoomMap<Sync.Response.Rooms.LeftRoom>? = null)