Breakable(float normalResistance,
float tangentResistance,
boolean breakBody,
Breakable.Callback callback) |
Breakable(float normalResistance,
float tangentResistance,
Breakable.Callback callback) |
Breakable(float normalResistance,
float tangentResistance,
com.badlogic.gdx.math.Vector2 reactionForceResistance,
float reactionForceLength2Resistance,
float reactionTorqueResistance,
boolean breakBody,
boolean breakBodyWithoutFixtures,
Breakable.Callback callback) |
Breakable(com.badlogic.gdx.math.Vector2 reactionForceResistance,
float reactionForceLength2Resistance,
float reactionTorqueResistance,
boolean breakBody,
Breakable.Callback callback) |
Breakable(com.badlogic.gdx.math.Vector2 reactionForceResistance,
float reactionForceLength2Resistance,
float reactionTorqueResistance,
Breakable.Callback callback) |