public static interface MouseJointAdapter.Listener
| Modifier and Type | Method and Description |
|---|---|
boolean |
dragged(com.badlogic.gdx.physics.box2d.joints.MouseJoint joint,
com.badlogic.gdx.math.Vector2 oldPosition,
com.badlogic.gdx.math.Vector2 position) |
boolean |
released(com.badlogic.gdx.physics.box2d.joints.MouseJoint joint,
com.badlogic.gdx.math.Vector2 position) |
boolean |
touched(com.badlogic.gdx.physics.box2d.Fixture fixture,
com.badlogic.gdx.math.Vector2 position) |
boolean touched(com.badlogic.gdx.physics.box2d.Fixture fixture,
com.badlogic.gdx.math.Vector2 position)
jointboolean dragged(com.badlogic.gdx.physics.box2d.joints.MouseJoint joint,
com.badlogic.gdx.math.Vector2 oldPosition,
com.badlogic.gdx.math.Vector2 position)
MouseJointAdapter.jointboolean released(com.badlogic.gdx.physics.box2d.joints.MouseJoint joint,
com.badlogic.gdx.math.Vector2 position)
joint