public static class Box2DMapObjectParser.Listener.Adapter extends java.lang.Object implements Box2DMapObjectParser.Listener
Box2DMapObjectParser.Listener.Adapter| Constructor and Description |
|---|
Adapter() |
| Modifier and Type | Method and Description |
|---|---|
com.badlogic.gdx.maps.MapObject |
createBody(com.badlogic.gdx.maps.MapObject mapObject) |
void |
created(com.badlogic.gdx.physics.box2d.Body body,
com.badlogic.gdx.maps.MapObject mapObject)
does nothing
|
void |
created(com.badlogic.gdx.physics.box2d.Fixture fixture,
com.badlogic.gdx.maps.MapObject mapObject)
does nothing
|
void |
created(com.badlogic.gdx.physics.box2d.Joint joint,
com.badlogic.gdx.maps.MapObject mapObject)
does nothing
|
com.badlogic.gdx.maps.MapObject |
createFixture(com.badlogic.gdx.maps.MapObject mapObject) |
com.badlogic.gdx.maps.MapObject |
createFixtures(com.badlogic.gdx.maps.MapObject mapObject) |
com.badlogic.gdx.maps.MapObject |
createJoint(com.badlogic.gdx.maps.MapObject mapObject) |
com.badlogic.gdx.maps.MapObject |
createObject(com.badlogic.gdx.maps.MapObject mapObject) |
void |
init(Box2DMapObjectParser parser)
does nothing
|
void |
load(com.badlogic.gdx.maps.Map map,
com.badlogic.gdx.utils.Array<com.badlogic.gdx.maps.MapLayer> queue)
adds all layers to the processing queue
|
void |
load(com.badlogic.gdx.maps.MapLayer layer,
com.badlogic.gdx.utils.Array<com.badlogic.gdx.maps.MapObject> queue)
adds all map objects to the parsing queue
|
public void init(Box2DMapObjectParser parser)
init in interface Box2DMapObjectParser.Listenerparser - the Box2DMapObjectParser instance that is going to process a mappublic void load(com.badlogic.gdx.maps.Map map,
com.badlogic.gdx.utils.Array<com.badlogic.gdx.maps.MapLayer> queue)
load in interface Box2DMapObjectParser.Listenermap - the Map to load fromqueue - the MapLayers to actually parsepublic void load(com.badlogic.gdx.maps.MapLayer layer,
com.badlogic.gdx.utils.Array<com.badlogic.gdx.maps.MapObject> queue)
load in interface Box2DMapObjectParser.Listenerlayer - the MapObjects in the layerqueue - the MapObjects to actually parsepublic com.badlogic.gdx.maps.MapObject createObject(com.badlogic.gdx.maps.MapObject mapObject)
createObject in interface Box2DMapObjectParser.ListenermapObject - the map object to create an object frompublic com.badlogic.gdx.maps.MapObject createBody(com.badlogic.gdx.maps.MapObject mapObject)
createBody in interface Box2DMapObjectParser.ListenermapObject - the map object to create a body frompublic com.badlogic.gdx.maps.MapObject createFixtures(com.badlogic.gdx.maps.MapObject mapObject)
createFixtures in interface Box2DMapObjectParser.ListenermapObject - the map object to create fixtures frompublic com.badlogic.gdx.maps.MapObject createFixture(com.badlogic.gdx.maps.MapObject mapObject)
createFixture in interface Box2DMapObjectParser.ListenermapObject - the map object to create a fixture frompublic com.badlogic.gdx.maps.MapObject createJoint(com.badlogic.gdx.maps.MapObject mapObject)
createJoint in interface Box2DMapObjectParser.ListenermapObject - the map object to create a joint frompublic void created(com.badlogic.gdx.physics.box2d.Body body,
com.badlogic.gdx.maps.MapObject mapObject)
created in interface Box2DMapObjectParser.Listenerbody - the created bodymapObject - the map object used to create the bodypublic void created(com.badlogic.gdx.physics.box2d.Fixture fixture,
com.badlogic.gdx.maps.MapObject mapObject)
created in interface Box2DMapObjectParser.Listenerfixture - the created fixturemapObject - the map object used to create the fixturepublic void created(com.badlogic.gdx.physics.box2d.Joint joint,
com.badlogic.gdx.maps.MapObject mapObject)
created in interface Box2DMapObjectParser.Listenerjoint - the created jointmapObject - the map object used to create the joint