| Interface | Description |
|---|---|
| IFCloseContext | |
| IFConfinedContext |
A confined context is a context derivation wholly subordinated to a parent context that
represents a closed scope of execution containing only one viewer, that is, when a player
interacts with an item and throws a click event a subordinate confined context with that player
as
Viewer of a IFSlotClickContext is launched. |
| IFContext | |
| IFOpenContext |
This context is created before the container is opened, it is used for cancellation by previously
defined data also can be used to change the title and size of the container before the rendering intent.
|
| IFRenderContext | |
| IFSlotClickContext |
The click context represents an interaction between the actor and the container, even if an item
is not present, it stores information about the click, and it's origin.
|
| IFSlotContext |
Represents a context in which there is a specific slot related to it, the main context
encompasses the entire container in an actor's view, the ViewSlotContext encapsulates a context
for just one slot of a container.
|
| IFSlotRenderContext |