Class GetMetadataResponse.Game.Builder

    • Method Detail

      • setId

        public GetMetadataResponse.Game.Builder setId​(java.lang.String value)
        string id = 1 [json_name = "id"];
        Parameters:
        value - The id to set.
        Returns:
        This builder for chaining.
      • setIdBytes

        public GetMetadataResponse.Game.Builder setIdBytes​(com.google.protobuf.ByteString value)
        string id = 1 [json_name = "id"];
        Parameters:
        value - The bytes for id to set.
        Returns:
        This builder for chaining.
      • setSport

        public GetMetadataResponse.Game.Builder setSport​(java.lang.String value)
        string sport = 2 [json_name = "sport"];
        Parameters:
        value - The sport to set.
        Returns:
        This builder for chaining.
      • setSportBytes

        public GetMetadataResponse.Game.Builder setSportBytes​(com.google.protobuf.ByteString value)
        string sport = 2 [json_name = "sport"];
        Parameters:
        value - The bytes for sport to set.
        Returns:
        This builder for chaining.
      • setDatasource

        public GetMetadataResponse.Game.Builder setDatasource​(java.lang.String value)
        string datasource = 3 [json_name = "datasource"];
        Parameters:
        value - The datasource to set.
        Returns:
        This builder for chaining.
      • clearDatasource

        public GetMetadataResponse.Game.Builder clearDatasource()
        string datasource = 3 [json_name = "datasource"];
        Returns:
        This builder for chaining.
      • setDatasourceBytes

        public GetMetadataResponse.Game.Builder setDatasourceBytes​(com.google.protobuf.ByteString value)
        string datasource = 3 [json_name = "datasource"];
        Parameters:
        value - The bytes for datasource to set.
        Returns:
        This builder for chaining.
      • setScope

        public GetMetadataResponse.Game.Builder setScope​(java.lang.String value)
        string scope = 4 [json_name = "scope"];
        Parameters:
        value - The scope to set.
        Returns:
        This builder for chaining.
      • setScopeBytes

        public GetMetadataResponse.Game.Builder setScopeBytes​(com.google.protobuf.ByteString value)
        string scope = 4 [json_name = "scope"];
        Parameters:
        value - The bytes for scope to set.
        Returns:
        This builder for chaining.