Class GameAppearance.Builder

    • Field Summary

      • Fields inherited from class com.google.protobuf.GeneratedMessageLite.Builder

        instance
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      GameAppearance.Builder clearAccentColor()
      string accent_color = 3 [json_name = "accentColor"];
      GameAppearance.Builder clearPrimaryColor()
      string primary_color = 1 [json_name = "primaryColor"];
      GameAppearance.Builder clearSecondaryColor()
      string secondary_color = 2 [json_name = "secondaryColor"];
      java.lang.String getAccentColor()
      string accent_color = 3 [json_name = "accentColor"];
      com.google.protobuf.ByteString getAccentColorBytes()
      string accent_color = 3 [json_name = "accentColor"];
      java.lang.String getPrimaryColor()
      string primary_color = 1 [json_name = "primaryColor"];
      com.google.protobuf.ByteString getPrimaryColorBytes()
      string primary_color = 1 [json_name = "primaryColor"];
      java.lang.String getSecondaryColor()
      string secondary_color = 2 [json_name = "secondaryColor"];
      com.google.protobuf.ByteString getSecondaryColorBytes()
      string secondary_color = 2 [json_name = "secondaryColor"];
      GameAppearance.Builder setAccentColor​(java.lang.String value)
      string accent_color = 3 [json_name = "accentColor"];
      GameAppearance.Builder setAccentColorBytes​(com.google.protobuf.ByteString value)
      string accent_color = 3 [json_name = "accentColor"];
      GameAppearance.Builder setPrimaryColor​(java.lang.String value)
      string primary_color = 1 [json_name = "primaryColor"];
      GameAppearance.Builder setPrimaryColorBytes​(com.google.protobuf.ByteString value)
      string primary_color = 1 [json_name = "primaryColor"];
      GameAppearance.Builder setSecondaryColor​(java.lang.String value)
      string secondary_color = 2 [json_name = "secondaryColor"];
      GameAppearance.Builder setSecondaryColorBytes​(com.google.protobuf.ByteString value)
      string secondary_color = 2 [json_name = "secondaryColor"];
      • Methods inherited from class com.google.protobuf.GeneratedMessageLite.Builder

        build, buildPartial, clear, clone, copyOnWrite, copyOnWriteInternal, getDefaultInstanceForType, internalMergeFrom, isInitialized, mergeFrom, mergeFrom, mergeFrom, mergeFrom
      • Methods inherited from class com.google.protobuf.AbstractMessageLite.Builder

        addAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException
      • Methods inherited from class java.lang.Object

        equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • Methods inherited from interface com.google.protobuf.MessageLiteOrBuilder

        getDefaultInstanceForType, isInitialized
    • Method Detail

      • getPrimaryColor

        public java.lang.String getPrimaryColor()
        string primary_color = 1 [json_name = "primaryColor"];
        Specified by:
        getPrimaryColor in interface GameAppearanceOrBuilder
        Returns:
        The primaryColor.
      • getPrimaryColorBytes

        public com.google.protobuf.ByteString getPrimaryColorBytes()
        string primary_color = 1 [json_name = "primaryColor"];
        Specified by:
        getPrimaryColorBytes in interface GameAppearanceOrBuilder
        Returns:
        The bytes for primaryColor.
      • setPrimaryColor

        public GameAppearance.Builder setPrimaryColor​(java.lang.String value)
        string primary_color = 1 [json_name = "primaryColor"];
        Parameters:
        value - The primaryColor to set.
        Returns:
        This builder for chaining.
      • clearPrimaryColor

        public GameAppearance.Builder clearPrimaryColor()
        string primary_color = 1 [json_name = "primaryColor"];
        Returns:
        This builder for chaining.
      • setPrimaryColorBytes

        public GameAppearance.Builder setPrimaryColorBytes​(com.google.protobuf.ByteString value)
        string primary_color = 1 [json_name = "primaryColor"];
        Parameters:
        value - The bytes for primaryColor to set.
        Returns:
        This builder for chaining.
      • getSecondaryColor

        public java.lang.String getSecondaryColor()
        string secondary_color = 2 [json_name = "secondaryColor"];
        Specified by:
        getSecondaryColor in interface GameAppearanceOrBuilder
        Returns:
        The secondaryColor.
      • getSecondaryColorBytes

        public com.google.protobuf.ByteString getSecondaryColorBytes()
        string secondary_color = 2 [json_name = "secondaryColor"];
        Specified by:
        getSecondaryColorBytes in interface GameAppearanceOrBuilder
        Returns:
        The bytes for secondaryColor.
      • setSecondaryColor

        public GameAppearance.Builder setSecondaryColor​(java.lang.String value)
        string secondary_color = 2 [json_name = "secondaryColor"];
        Parameters:
        value - The secondaryColor to set.
        Returns:
        This builder for chaining.
      • clearSecondaryColor

        public GameAppearance.Builder clearSecondaryColor()
        string secondary_color = 2 [json_name = "secondaryColor"];
        Returns:
        This builder for chaining.
      • setSecondaryColorBytes

        public GameAppearance.Builder setSecondaryColorBytes​(com.google.protobuf.ByteString value)
        string secondary_color = 2 [json_name = "secondaryColor"];
        Parameters:
        value - The bytes for secondaryColor to set.
        Returns:
        This builder for chaining.
      • getAccentColor

        public java.lang.String getAccentColor()
        string accent_color = 3 [json_name = "accentColor"];
        Specified by:
        getAccentColor in interface GameAppearanceOrBuilder
        Returns:
        The accentColor.
      • getAccentColorBytes

        public com.google.protobuf.ByteString getAccentColorBytes()
        string accent_color = 3 [json_name = "accentColor"];
        Specified by:
        getAccentColorBytes in interface GameAppearanceOrBuilder
        Returns:
        The bytes for accentColor.
      • setAccentColor

        public GameAppearance.Builder setAccentColor​(java.lang.String value)
        string accent_color = 3 [json_name = "accentColor"];
        Parameters:
        value - The accentColor to set.
        Returns:
        This builder for chaining.
      • clearAccentColor

        public GameAppearance.Builder clearAccentColor()
        string accent_color = 3 [json_name = "accentColor"];
        Returns:
        This builder for chaining.
      • setAccentColorBytes

        public GameAppearance.Builder setAccentColorBytes​(com.google.protobuf.ByteString value)
        string accent_color = 3 [json_name = "accentColor"];
        Parameters:
        value - The bytes for accentColor to set.
        Returns:
        This builder for chaining.