Class StoryInteraction

java.lang.Object
de.telekom.test.bddwebapp.interaction.FlatInteraction
de.telekom.test.bddwebapp.interaction.StoryInteraction

@Component public class StoryInteraction extends FlatInteraction
Holds context variables that are needed in the entire JBehave Story.

An Interaction is a spring bean which keeps ThreadLocal state information of a single specification execution available across different steps. The Interaction is setup and torn down before and after every specification execution.

Author:
Daniel Keiss <daniel.keiss@telekom.de>

Copyright (c) 2023 Daniel Keiss, Deutsche Telekom IT GmbH This file is distributed under the conditions of the Apache License, Version 2.0. For details see the file license on the toplevel.

  • Field Details

  • Constructor Details

    • StoryInteraction

      public StoryInteraction()
  • Method Details

    • rememberFromScenarioInteraction

      public void rememberFromScenarioInteraction(String key)
      Store some data from scenario interaction to the story interaction context for later use.
    • rememberObjectFromScenarioInteraction

      public void rememberObjectFromScenarioInteraction(String entityKey, String objectKey)
      Store an object from scenario interaction for an specific entity in the story interaction context for later use. Recall this object with recallObject().
    • setScenarioInteraction

      public void setScenarioInteraction(ScenarioInteraction scenarioInteraction)
    • remember

      default void remember(Enum key, Object value)
      Store some data in the interaction context for later use. Use enum as key.
    • recall

      default <S> S recall(Enum key)
      Get some data in the interaction context. Use enum as key.
    • recallNotNull

      default <S> S recallNotNull(String key)
    • recallNotNull

      default <S> S recallNotNull(Enum key)
    • rememberObject

      default void rememberObject(String entityKey, String objectKey, Object value)
    • rememberObject

      default void rememberObject(Enum entityKey, String objectKey, Object value)
    • rememberObject

      default void rememberObject(String entityKey, Map<String,Object> object)
    • rememberObject

      default void rememberObject(Enum entityKey, Map<String,Object> object)
    • recallObject

      default <S> S recallObject(String objectKey, String attributeKey)
    • recallObjectNotNull

      default <S> S recallObjectNotNull(String objectKey, String attributeKey)
    • recallObject

      default <S> S recallObject(Enum objectKey, String attributeKey)
    • recallObjectNotNull

      default <S> S recallObjectNotNull(Enum objectKey, String attributeKey)
    • recallMap

      default <S> Map<String,S> recallMap(String key)
    • recallMap

      default <S> Map<String,S> recallMap(Enum key)
    • recallMapOrCreateNew

      default <S> Map<String,S> recallMapOrCreateNew(String key)
    • recallMapOrCreateNew

      default <S> Map<String,S> recallMapOrCreateNew(Enum key)
    • rememberToList

      default <S> void rememberToList(String key, S value)
    • rememberToList

      default <S> void rememberToList(Enum key, S value)
    • recallList

      default <S> List<S> recallList(String key)
    • recallList

      default <S> List<S> recallList(Enum key)
    • recallListOrCreateNew

      default <S> List<S> recallListOrCreateNew(String key)
    • recallListOrCreateNew

      default <S> List<S> recallListOrCreateNew(Enum key)
    • clear

      default void clear(String key)
    • clear

      default void clear(Enum key)