Class TuneableTrack
- java.lang.Object
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- de.sonallux.spotify.api.models.TuneableTrack
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public class TuneableTrack extends Object
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Field Summary
Fields Modifier and Type Field Description floatacousticnessA confidence measure from 0.0 to 1.0 of whether the track is acoustic.floatdanceabilityDanceability describes how suitable a track is for dancing based on a combination of musical elements including tempo, rhythm stability, beat strength, and overall regularity.intdurationMsThe duration of the track in milliseconds.floatenergyEnergy is a measure from 0.0 to 1.0 and represents a perceptual measure of intensity and activity.floatinstrumentalnessPredicts whether a track contains no vocals.intkeyThe key the track is in.floatlivenessDetects the presence of an audience in the recording.floatloudnessThe overall loudness of a track in decibels (dB).intmodeMode indicates the modality (major or minor) of a track, the type of scale from which its melodic content is derived.floatpopularityThe popularity of the track.floatspeechinessSpeechiness detects the presence of spoken words in a track.floattempoThe overall estimated tempo of a track in beats per minute (BPM).inttimeSignatureAn estimated overall time signature of a track.floatvalenceA measure from 0.0 to 1.0 describing the musical positiveness conveyed by a track.
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Constructor Summary
Constructors Constructor Description TuneableTrack()
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Field Detail
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acousticness
public float acousticness
A confidence measure from 0.0 to 1.0 of whether the track is acoustic. 1.0 represents high confidence the track is acoustic.
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danceability
public float danceability
Danceability describes how suitable a track is for dancing based on a combination of musical elements including tempo, rhythm stability, beat strength, and overall regularity. A value of 0.0 is least danceable and 1.0 is most danceable.
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durationMs
public int durationMs
The duration of the track in milliseconds.
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energy
public float energy
Energy is a measure from 0.0 to 1.0 and represents a perceptual measure of intensity and activity. Typically, energetic tracks feel fast, loud, and noisy. For example, death metal has high energy, while a Bach prelude scores low on the scale. Perceptual features contributing to this attribute include dynamic range, perceived loudness, timbre, onset rate, and general entropy.
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instrumentalness
public float instrumentalness
Predicts whether a track contains no vocals. "Ooh" and "aah" sounds are treated as instrumental in this context. Rap or spoken word tracks are clearly "vocal". The closer the instrumentalness value is to 1.0, the greater likelihood the track contains no vocal content. Values above 0.5 are intended to represent instrumental tracks, but confidence is higher as the value approaches 1.0.
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key
public int key
The key the track is in. Integers map to pitches using standard Pitch Class notation. E.g. 0 = C, 1 = C♯/D♭, 2 = D, and so on.
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liveness
public float liveness
Detects the presence of an audience in the recording. Higher liveness values represent an increased probability that the track was performed live. A value above 0.8 provides strong likelihood that the track is live.
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loudness
public float loudness
The overall loudness of a track in decibels (dB). Loudness values are averaged across the entire track and are useful for comparing relative loudness of tracks. Loudness is the quality of a sound that is the primary psychological correlate of physical strength (amplitude). Values typical range between -60 and 0 db.
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mode
public int mode
Mode indicates the modality (major or minor) of a track, the type of scale from which its melodic content is derived. Major is represented by 1 and minor is 0.
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popularity
public float popularity
The popularity of the track. The value will be between 0 and 100, with 100 being the most popular. The popularity is calculated by algorithm and is based, in the most part, on the total number of plays the track has had and how recent those plays are. Note: When applying track relinking via the
marketparameter, it is expected to find relinked tracks with popularities that do not matchmin_*,max_*andtarget_*popularities. These relinked tracks are accurate replacements for unplayable tracks with the expected popularity scores. Original, non-relinked tracks are available via thelinked_fromattribute of the relinked track response.
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speechiness
public float speechiness
Speechiness detects the presence of spoken words in a track. The more exclusively speech-like the recording (e.g. talk show, audio book, poetry), the closer to 1.0 the attribute value. Values above 0.66 describe tracks that are probably made entirely of spoken words. Values between 0.33 and 0.66 describe tracks that may contain both music and speech, either in sections or layered, including such cases as rap music. Values below 0.33 most likely represent music and other non-speech-like tracks.
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tempo
public float tempo
The overall estimated tempo of a track in beats per minute (BPM). In musical terminology, tempo is the speed or pace of a given piece and derives directly from the average beat duration.
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timeSignature
public int timeSignature
An estimated overall time signature of a track. The time signature (meter) is a notational convention to specify how many beats are in each bar (or measure).
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valence
public float valence
A measure from 0.0 to 1.0 describing the musical positiveness conveyed by a track. Tracks with high valence sound more positive (e.g. happy, cheerful, euphoric), while tracks with low valence sound more negative (e.g. sad, depressed, angry).
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