| Interface | Description |
|---|---|
| AccessorData |
Interface for classes that provide typed access to raw accessor data.
|
| AccessorModel |
Interface for a data accessor
|
| AnimationModel |
Interface for an animation
|
| AnimationModel.Channel |
Interface for an animation channel
|
| AnimationModel.Sampler |
Interface for an animation sampler
|
| BufferModel |
Interface for a buffer of a glTF asset
|
| BufferViewModel |
Interface for a buffer view, which represents a slice of a
BufferModel |
| CameraModel |
An interface for a camera that is attached to a
NodeModel |
| CameraOrthographicModel |
Interface for an orthographic camera
|
| CameraPerspectiveModel |
Interface for an perspective camera
|
| GltfModel |
Interface for a model that was created from a glTF asset
|
| ImageModel |
Interface for an image in a glTF asset
|
| MaterialModel |
Interface for a material model
|
| MeshModel |
Interface for a mesh that is part of a glTF asset
|
| MeshPrimitiveModel |
Interface for a primitive that is part of a mesh
|
| ModelElement |
Interface for all classes of the model package.
|
| NamedModelElement |
Interface for all classes of the model package that have an optional name.
|
| NodeModel |
Interface for a node that is part of a scene hierarchy
|
| SceneModel |
Interface for a scene that was read from a glTF asset
|
| SkinModel |
Interface for a skin of a glTF asset
|
| TextureModel |
Interface for a texture in a glTF asset
|
| Class | Description |
|---|---|
| AccessorByteData |
A class for accessing the data that is described by an accessor.
|
| AccessorDatas |
Methods to create instances of the accessor data utility classes
that allow a typed access to the data that is contained in the
buffer view that the accessor refers to.
|
| AccessorFloatData |
A class for accessing the data that is described by an accessor.
|
| AccessorIntData |
A class for accessing the data that is described by an accessor.
|
| Accessors |
Utility methods related to accessor properties.
|
| AccessorShortData |
A class for accessing the data that is described by an accessor.
|
| BoundingBoxes |
Utility methods for computing bounding boxes.
|
| GltfAnimations |
Utility methods to create
AnimationManager instances that
contain Animation instances that correspond to the
AnimationModel instances of a glTF |
| GltfConstants |
Some common OpenGL constants that are used in glTF
|
| GltfModels | |
| GltfUtils |
Utility methods related to
GlTF instances |
| MathUtils |
Mathematical utility methods.
|
| Optionals |
Utility methods related to values that are optional.
|
| Suppliers |
Utility methods to create Supplier instances
|
| Utils |
Utility methods.
|
| Enum | Description |
|---|---|
| AnimationModel.Interpolation |
Enumeration of the different interpolation methods for an animation
|
| ElementType |
Enumeration of the possible types of elements of an accessor
|
| Exception | Description |
|---|---|
| GltfException |
An exception that may be thrown to indicate an error inside a glTF asset.
|
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