AccessorModel instances.AccessorModel to this structureAccessorModel in the BufferStructure that
is currently being built.AccessorModel that will be added to the
final model manually.AccessorModel instances that will be added
to the final model manually.AnimationModelAnimationModel instancesAccessorModel as an attribute to the
MeshPrimitiveModel that is currently being built.BufferModel to this structureBufferModel in the BufferStructure
that is currently being built.BufferModel that will be added to the
final model manually.BufferModel instances that will be added
to the final model manually.BufferViewModel to this structureBufferViewModel in the BufferStructure
that is currently being built.BufferViewModel that will be added to the
final model manually.BufferViewModel instances that will be added
to the final model manually.CameraModelCameraModel instancesImageModelImageModel instancesMaterialModelMaterialModel instancesMeshModelMeshModel instancesNodeModelNodeModel instancesProgramModelProgramModel instancesSceneModelSceneModel instancesShaderModelShaderModel instancesSkinModelSkinModel instancesTechniqueModelTechniqueModel instancesTextureModelTextureModel instancesAccessorModel
instances that refer to BufferViewModel instances, which
in turn refer to BufferModel instances.BufferStructure instances.BufferStructureBufferStructureBufferStructure instances.BufferStructure instance that was created with
this builder.GltfModel containing all elements that have been
added to this builder.MaterialModelV2 instance with the current stateMeshPrimitiveModel containing the indices and
attributes that have been added.GltfModel containing all elements that have been
added to this builder.AccessorModel from the given data.ImageModel with the given URI, that contains
a buffer containing the image data that was read from the given
source file, encoded with the given MIME type.ImageModel with the given URI, that contains
a buffer containing the image data for the given PixelData,
encoded with the given MIME type.ImageModel with the given URI, that contains
a buffer containing the image data that was read from the given
source URI.MeshPrimitiveBuilderAccessorModel in the BufferStructure that
is currently being built.AccessorModel in the BufferStructure that
is currently being built, using the component type
GL_UNSIGNED_INTAccessorModel in the BufferStructure that
is currently being built, using the component type
GL_UNSIGNED_SHORTAccessorModel in the BufferStructure that
is currently being built, using the component type
GL_UNSIGNED_BYTEAccessorModel in the BufferStructure that
is currently being built.Accessor objects from the given
BufferStructureAccessor objects from the given
BufferStructureBufferViewModel in the BufferStructure that
is currently being built.BufferViewModel in the BufferStructure that
is currently being built.BufferModel in the BufferStructure that
is currently being built.Buffer objects from the given
BufferStructureBuffer objects from the given
BufferStructureBufferViewModel in the BufferStructure that
is currently being built.BufferView objects from the given
BufferStructureBufferView objects from the given
BufferStructureGltfModel structures.AccessorModel
when it was addedAccessorModel
when it was addedAccessorModel
instances that refer to the given BufferViewModelAccessorModel
instances that have been added to this structureBufferModel
when it was addedBufferModel
when it was addedBufferModel
instances that have been added to this structureBufferViewModel
when it was addedBufferViewModel
when it was addedBufferViewModel
instances that refer to the given BufferModelBufferViewModel instances
that have been added to this structureAccessorModel instances that have
been created until nowBufferModel instances that have
been created until nowBufferViewModel instances that have
been created until nowGltfModel instances.ImageModel instancesBufferModelMaterialModelV2 instancesMeshPrimitiveModel instances.GltfReference instances against the given
BufferStructure.MeshPrimitiveModel
to the given AccessorModelrendering mode to
"lines"rendering mode to
"points"rendering mode to
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