Package de.gurkenlabs.litiengine.input
Class MousePathController
java.lang.Object
de.gurkenlabs.litiengine.physics.MovementController<IMobileEntity>
de.gurkenlabs.litiengine.input.MousePathController
- All Implemented Interfaces:
IEntityController,IUpdateable,IMovementController
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidupdate()This method is called by the game loop on all objects that are attached to the loop.Methods inherited from class de.gurkenlabs.litiengine.physics.MovementController
apply, attach, detach, getActiveForces, getDx, getDy, getEntity, getForce, getMoveAngle, getVelocity, handleMovement, isMovementAllowed, moveEntity, onMovementCheck, setDx, setDy, setVelocity
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Constructor Details
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Method Details
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update
public void update()Description copied from interface:IUpdateableThis method is called by the game loop on all objects that are attached to the loop. It's called on every tick of the loop and the frequency can be configured using theClientConfiguration.- Specified by:
updatein interfaceIUpdateable- Overrides:
updatein classMovementController<IMobileEntity>- See Also: