Package de.gurkenlabs.litiengine.graphics
package de.gurkenlabs.litiengine.graphics
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ClassDescriptionThis class represents the ambient light in an environment.The
DebugRendererclass implements default debug rendering and exposes extension points to reder your own debug information via callbacks.The Interface ICamera defines methods that allow to determine where entities or tiles are rendered on the current screen.This listener interface receives focus events for a camera.This listener interface receives zoom events for a camera.This class provides static methods to render anImageto a givenGraphics2Dobject at specified screen coordinates.A functional interface which indicates that implementing instances can render some visual content onto a provided graphics context.The Class LocalPlayerCamera.The visual representation of theMousein the LITIENGINE.
It controls the appearance of the rendered cursor and allows to specify offsets from the actual mouse location.TheRenderComponentclass extendsCanvasand handles the rendering of the game screen, including managing fade effects, capturing screenshots, and rendering the game cursor.The 2D Render Engine is used to render texts, shapes and entities at their location in theEnvironmentand with respect to theCameralocation and zoom.The RenderType defines how and when something is being rendered by the rendering pipeline of theEnvironment.This class provides static methods for rendering text with various options such as alignment, scaling, rotation, and anti-aliasing.