Class CreatureMapObjectLoader
java.lang.Object
de.gurkenlabs.litiengine.environment.MapObjectLoader
de.gurkenlabs.litiengine.environment.CreatureMapObjectLoader
- All Implemented Interfaces:
IMapObjectLoader
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected CreaturecreateNewCreature(IMapObject mapObject, String spriteSheet) load(Environment environment, IMapObject mapObject) static <T extends Creature>
voidregisterCustomCreatureType(Class<T> creatureType) Registers a customCreatureimplementation that can be automatically provided by thisMapObjectLoader.Methods inherited from class de.gurkenlabs.litiengine.environment.MapObjectLoader
afterLoad, getMapObjectType, isMatchingType, loadDefaultProperties
-
Constructor Details
-
CreatureMapObjectLoader
protected CreatureMapObjectLoader()
-
-
Method Details
-
registerCustomCreatureType
Registers a custom
Creatureimplementation that can be automatically provided by thisMapObjectLoader.This should only be used if the particular implementation doesn't require any additional map object properties to be initialized.
Make sure that the implementation has the following present:
- An
AnimationInfoannotation with one or more sprite prefixes defined - Either an empty constructor or a constructor that takes in the sprite prefix from the loader.
The latter is particularly useful for classes that can have different sprite sheets, i.e. share the same logic but might have a different appearance.
- Type Parameters:
T- The type of the custom creature implementation.- Parameters:
creatureType- The class of the customCreatureimplementation.
- An
-
load
-
createNewCreature
-