public class StateMachine extends java.lang.Object implements IUpdateable
| Modifier | Constructor and Description |
|---|---|
protected |
StateMachine() |
| Modifier and Type | Method and Description |
|---|---|
State |
getCurrentState() |
void |
setState(State newState) |
void |
update()
This method is called by the game loop on all objects that are attached to the loop.
|
public State getCurrentState()
public void setState(State newState)
public void update()
IUpdateableClientConfiguration.update in interface IUpdateableClientConfiguration.setMaxFps(int)