| Interface | Description |
|---|---|
| ScreenChangedListener |
| Class | Description |
|---|---|
| GameScreen |
A default screen implementation that renders the game's current environment.
|
| Resolution |
Represents the resolution of the game window consisting of the width and height and information about the ratio.
|
| Resolution.Ratio | |
| Resolution.Ratio16x10 |
Contains predefined
Resolutions with an aspect ratio of 16:10. |
| Resolution.Ratio16x9 |
Contains predefined
Resolutions with an aspect ratio of 16:9. |
| Resolution.Ratio4x3 |
Contains predefined
Resolutions with an aspect ratio of 4:3. |
| Resolution.Ratio5x4 |
Contains predefined
Resolutions with an aspect ratio of 5:4. |
| Screen |
Screens are the containers that allow you to organize the visible contents of your game.
|
| ScreenChangedEvent | |
| ScreenManager |
The
ScreenManager holds instances of all available screens and handles whenever a different Screen should be shown to the
player. |