| Interface | Description |
|---|---|
| ICamera |
The Interface ICamera defines methods that allow to determine where entities
or tiles are rendered on the current screen.
|
| ICamera.FocusChangedListener |
This listener interface receives focus events for a camera.
|
| ICamera.ZoomChangedListener |
This listener interface receives zoom events for a camera.
|
| IRenderable |
A functional interface which indicates that implementing instances can render some visual content onto a provided graphics context.
|
| MapRenderedListener |
| Class | Description |
|---|---|
| AmbientLight | |
| Camera | |
| CameraEvent | |
| ColorLayer | |
| CreatureShadowImageEffect | |
| DebugRenderer |
The
DebugRenderer class implements default debug rendering and exposes extension points to reder your own
debug information via callbacks. |
| EntityRotationImageEffect | |
| FlashPixelsImageEffect | |
| FocusChangedEvent | |
| FreeFlightCamera | |
| ImageEffect | |
| ImageRenderer |
This static implementation renders an
Image to a given Graphics2D object at the specified screen coordinates. |
| MapRenderedEvent | |
| MouseCursor |
The visual representation of the
Mouse in the LITIengine.It controls the appearance of the rendered cursor and allows to specify offsets from the actual mouse location. |
| OverlayPixelsImageEffect | |
| PositionLockCamera |
The Class LocalPlayerCamera.
|
| RenderComponent | |
| RenderEngine |
The 2D Render Engine is used to render texts, shapes and entities at their location in the
Environment and with respect to the Camera location and zoom. |
| RotationImageEffect | |
| ShapeRenderer | |
| Spritesheet | |
| StaticShadowLayer | |
| TextRenderer | |
| ZoomChangedEvent |
| Enum | Description |
|---|---|
| CreatureAnimationState | |
| RenderType |
The RenderType defines how and when something is being rendered by the rendering pipeline of the
Environment. |
| StaticShadowType |