public final class GameConfiguration extends Configuration
ConfigurationGroups that are provided by the LITIengine.
Additionally, it can be used to register and manage custom settings that are specific to your game.| Constructor and Description |
|---|
GameConfiguration(ConfigurationGroup... groups) |
| Modifier and Type | Method and Description |
|---|---|
ClientConfiguration |
client()
Gets the basic game client configuration like update-rate or localization.
|
DebugConfiguration |
debug()
Gets the configuration group with all default debugging settings.
|
GraphicConfiguration |
graphics()
Gets the configuration group with all default graphics settings.
|
InputConfiguration |
input()
Gets the configuration group with all default input settings.
|
SoundConfiguration |
sound()
Gets the configuration group with all default sound settings.
|
add, getConfigurationGroup, getConfigurationGroup, getConfigurationGroup, getConfigurationGroups, getFileName, load, savepublic GameConfiguration(ConfigurationGroup... groups)
public ClientConfiguration client()
public DebugConfiguration debug()
public GraphicConfiguration graphics()
public InputConfiguration input()
public SoundConfiguration sound()