| Interface | Description |
|---|---|
| CombatEntityDeathListener |
This listener provides callbacks for when an
ICombatEntity died. |
| CombatEntityHitListener |
This listener provides callbacks for when an
ICombatEntity was hit. |
| CombatEntityListener |
This listener provides callbacks for when an
ICombatEntity dies, was resurrected or is being hit. |
| EntityListener | |
| EntityTransformListener |
This listener provides callbacks for when an
Entity was moved or changed its size. |
| ICollisionEntity | |
| ICombatEntity | |
| IEntity | |
| IEntityController | |
| IEntityProvider | |
| IMobileEntity | |
| MessageListener |
This listener provides callbacks for when an
Entity received a message. |
| TriggerActivatedListener |
This listener provides a callback for when a
Trigger was activated. |
| TriggerActivatingCondition |
This listener provides a callback that allows to check conditions for activating a
Trigger and prevent the activation if necessary. |
| TriggerDeactivatedListener |
This listener provides a callback for when a
Trigger was deactivated. |
| TriggerListener |
This listener provides callbacks for when a
Trigger gets activated or deactivated. |
| Class | Description |
|---|---|
| CollisionBox | |
| CollisionEntity | |
| CombatEntity |
The Class AttackableEntity.
|
| CombatEntityEvent | |
| CombatEntityHitEvent | |
| Creature | |
| Entity | |
| EntityAdapter |
An abstract implementation of a
EntityListener that allows to only overwrite
individual callbacks in anonymous implementations. |
| EntityComparator | |
| EntityControllers |
This class holds all controllers for the entities in the game.
|
| EntityDistanceComparator | |
| EntityTransformAdapter |
An abstract implementation of a
EntityTransformListener that allows to only overwrite
individual callbacks in anonymous implementations. |
| EntityYComparator | |
| LightSource | |
| MapArea | |
| MessageEvent |
This implementation is used for events that contain information about a received message.
|
| MobileEntity | |
| Prop | |
| Spawnpoint | |
| StaticShadow | |
| Trigger | |
| TriggerEvent |
| Enum | Description |
|---|---|
| Material | |
| PropState |
The Enum DestructableState.
|
| Rotation | |
| Trigger.TriggerActivation |