Interface IMouse
- All Known Implementing Classes:
Mouse
public interface IMouse
The
IMouse interface is the engine's API for receiving mouse input events.-
Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic interfaceThis listener interface receives clicked events for the mouse.static interfaceThis listener interface receives dragged events for the mouse.static interfaceThis listener interface receives moved events for the mouse.static interfaceThis listener interface receives pressed events for the mouse.static interfaceThis listener interface receives pressing events for the mouse.static interfaceThis listener interface receives released events for the mouse. -
Method Summary
Modifier and TypeMethodDescriptionvoidaddMouseListener(MouseListener listener) Register mouse listener.voidaddMouseMotionListener(MouseMotionListener listener) Register mouse motion listener.voidRemoves all registered event listeners from the Mouse instance.Gets the current location of the mouse within the game window.Gets the location of the mouse on the current map.getTile()Gets the coordinates of the tile on the map on which the mouse is currently located at.booleanA flag indicating whether the mouse should be grabbed by the game's window.booleanisLeftButton(MouseEvent event) Returns true if the mouse event specifies the left mouse button.booleanA flag indicating whether the left mouse button is currently pressed.booleanA flag indicating whether any mouse button is currently pressed.booleanisRightButton(MouseEvent event) Returns true if the mouse event specifies the right mouse button.booleanA flag indicating whether the right mouse button is currently pressed.voidonClicked(IMouse.MouseClickedListener listener) Adds the specified mouse clicked listener to receive events when the mouse has been clicked.voidonDragged(IMouse.MouseDraggedListener listener) Adds the specified mouse dragged listener to receive events when the mouse has been dragged.voidonMoved(IMouse.MouseMovedListener listener) Adds the specified mouse moved listener to receive events when the mouse has been moved.voidonPressed(IMouse.MousePressedListener listener) Adds the specified mouse pressed listener to receive events when the mouse has been pressed.voidonPressing(IMouse.MousePressingListener listener) Adds the specified mouse pressing listener to receive continuous events while the mouse is being pressed.voidonReleased(IMouse.MouseReleasedListener listener) Adds the specified mouse released listener to receive events when the mouse has been released.voidonWheelMoved(MouseWheelListener listener) Adds the specified mouse wheel listener to receive events when the mouse wheel has been moved.voidUnregisters the specified mouse clicked listener.voidUnregisters the specified mouse dragged listener.voidremoveMouseListener(MouseListener listener) Unregister mouse listener.voidremoveMouseMotionListener(MouseMotionListener listener) Unregister mouse motion listener.voidUnregisters the specified mouse moved listener.voidUnregisters the specified mouse pressed listener.voidUnregisters the specified mouse pressing listener.voidUnregisters the specified mouse released listener.voidremoveMouseWheelListener(MouseWheelListener listener) Unregisters the specified mouse wheel listener.voidsetGrabMouse(boolean grab) If set to true, the mouse will be locked to the render component of the game.voidsetLocation(double x, double y) Sets the current mouse location to the specified location in the game window.voidsetLocation(Point2D newLocation) Sets the current mouse location to the specified location in the game window.
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Method Details
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onClicked
Adds the specified mouse clicked listener to receive events when the mouse has been clicked.- Parameters:
listener- The listener to add.- See Also:
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removeMouseClickedListener
Unregisters the specified mouse clicked listener.- Parameters:
listener- The listener to remove.
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onDragged
Adds the specified mouse dragged listener to receive events when the mouse has been dragged.- Parameters:
listener- The listener to add.- See Also:
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removeMouseDraggedListener
Unregisters the specified mouse dragged listener.- Parameters:
listener- The listener to remove.
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onMoved
Adds the specified mouse moved listener to receive events when the mouse has been moved.- Parameters:
listener- The listener to add.- See Also:
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removeMouseMovedListener
Unregisters the specified mouse moved listener.- Parameters:
listener- The listener to remove.
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onPressed
Adds the specified mouse pressed listener to receive events when the mouse has been pressed.- Parameters:
listener- The listener to add.- See Also:
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removeMousePressedListener
Unregisters the specified mouse pressed listener.- Parameters:
listener- The listener to remove.
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onPressing
Adds the specified mouse pressing listener to receive continuous events while the mouse is being pressed.- Parameters:
listener- The listener to add.
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removeMousePressingListener
Unregisters the specified mouse pressing listener.- Parameters:
listener- The listener to remove.
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onReleased
Adds the specified mouse released listener to receive events when the mouse has been released.- Parameters:
listener- The listener to add.- See Also:
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removeMouseReleasedListener
Unregisters the specified mouse released listener.- Parameters:
listener- The listener to remove.
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onWheelMoved
Adds the specified mouse wheel listener to receive events when the mouse wheel has been moved.- Parameters:
listener- The listener to add.- See Also:
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removeMouseWheelListener
Unregisters the specified mouse wheel listener.- Parameters:
listener- The listener to remove.
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addMouseListener
Register mouse listener.- Parameters:
listener- the listener
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removeMouseListener
Unregister mouse listener.- Parameters:
listener- the listener
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addMouseMotionListener
Register mouse motion listener.- Parameters:
listener- the listener
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removeMouseMotionListener
Unregister mouse motion listener.- Parameters:
listener- the listener
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clearExplicitListeners
void clearExplicitListeners()Removes all registered event listeners from the Mouse instance. This does not affect registeredMouseListener,MouseMotionListenerorMouseWheelListenerinstances.- See Also:
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getLocation
Point2D getLocation()Gets the current location of the mouse within the game window.The coordinates are relative to the game window and don't reflect coordinates on the game world.
UsegetMapLocation()to get a translated position for the current environment.- Returns:
- The current location of the mouse within the game window.
- See Also:
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getMapLocation
Point2D getMapLocation()Gets the location of the mouse on the current map.This translates the current mouse locations to the location on the map by using the current camera.
UsegetLocation()to get the location within the game window.- Returns:
- The location of the mouse on the current map.
- See Also:
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getTile
Point getTile()Gets the coordinates of the tile on the map on which the mouse is currently located at.- Returns:
- The tile on which the mouse is currently located at.
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isGrabMouse
boolean isGrabMouse()A flag indicating whether the mouse should be grabbed by the game's window.- Returns:
- True if the mouse is locked to the game window; otherwise false.
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isPressed
boolean isPressed()A flag indicating whether any mouse button is currently pressed.- Returns:
- True if any mouse button is currently pressed; otherwise false.
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isLeftButtonPressed
boolean isLeftButtonPressed()A flag indicating whether the left mouse button is currently pressed.- Returns:
- True if the left mouse button is currently pressed; otherwise false.
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isRightButtonPressed
boolean isRightButtonPressed()A flag indicating whether the right mouse button is currently pressed.- Returns:
- True if the right mouse button is currently pressed; otherwise false.
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isLeftButton
Returns true if the mouse event specifies the left mouse button.- Parameters:
event- The MouseEvent object- Returns:
- true if the left mouse button was active.
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isRightButton
Returns true if the mouse event specifies the right mouse button.- Parameters:
event- The MouseEvent object- Returns:
- true if the right mouse button was active.
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setGrabMouse
void setGrabMouse(boolean grab) If set to true, the mouse will be locked to the render component of the game.If this is set to true, the default cursor cannot be used anymore and instead a virtual cursor should be set.
- Parameters:
grab- True if the mouse should be grabbed to the game's window, otherwise false.- See Also:
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setLocation
Sets the current mouse location to the specified location in the game window.The location is not a location on the map but a location relative to the game window.
- Parameters:
newLocation- The location to which the mouse will be moved.- See Also:
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setLocation
void setLocation(double x, double y) Sets the current mouse location to the specified location in the game window.The location is not a location on the map but a location relative to the game window.
- Parameters:
x- The x-coordinate to which the mouse will be moved.y- The y-coordinate to which the mouse will be moved.- See Also:
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