Class GameTime

java.lang.Object
de.gurkenlabs.litiengine.GameTime
All Implemented Interfaces:
EnvironmentLoadedListener, EventListener

public final class GameTime extends Object implements EnvironmentLoadedListener
The GameTime class provides temporal information that can be used to perform time based events.

The time provided by this class is measured in (game loop) ticks which is essentially an iteration of the game's main update loop.

Examples
A common use-case is to track the passed time since a certain event occurred (e.g. some action was performed by an Entity).
Another example is an environment that has a time limit.

See Also:
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    loaded(Environment environment)
    This method is called after the environment was loaded.
    long
    now()
    Gets the current game time in ticks.
    long
    since(long tick)
    Calculates the delta time between the current game time and the specified ticks in milliseconds.
    long
    since(long tick, int updateRate)
    Calculates the delta time between the current game time and the specified ticks in milliseconds.
    long
    Get the time in milliseconds that has passed since the current environment was loaded.
    long
    Gets the time in milliseconds that has passed since the game has been started.
    This uses the configured update rate to calculate the passed time from the specified ticks.
    long
    toMilliseconds(long ticks)
    Converts the specified ticks to milliseconds using the game loop's update rate.
    long
    toMilliseconds(long ticks, int updateRate)
    Converts the specified ticks to milliseconds using the specified update rate.
    long
    toTicks(int milliseconds)
    Converts the specified milliseconds to ticks using the game loop's update rate.
    long
    toTicks(int milliseconds, int updateRate)
    Converts the specified milliseconds to ticks using the specified update rate.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Method Details

    • now

      public long now()
      Gets the current game time in ticks.
      Returns:
      The current game time in ticks.
      See Also:
    • since

      public long since(long tick)
      Calculates the delta time between the current game time and the specified ticks in milliseconds.
      Parameters:
      tick - The tick for which to calculate the delta time.
      Returns:
      The delta time in ms.
      See Also:
    • since

      public long since(long tick, int updateRate)
      Calculates the delta time between the current game time and the specified ticks in milliseconds.
      Parameters:
      tick - The tick for which to calculate the delta time.
      updateRate - the update rate
      Returns:
      The delta time in ms.
      See Also:
    • sinceGameStart

      public long sinceGameStart()
      Gets the time in milliseconds that has passed since the game has been started.
      This uses the configured update rate to calculate the passed time from the specified ticks.
      Returns:
      The time since the game has been started.
    • sinceEnvironmentLoad

      public long sinceEnvironmentLoad()
      Get the time in milliseconds that has passed since the current environment was loaded.
      Returns:
      The time since the current environment was loaded.
    • toMilliseconds

      public long toMilliseconds(long ticks)
      Converts the specified ticks to milliseconds using the game loop's update rate.
      Parameters:
      ticks - The ticks that will be converted to milliseconds.
      Returns:
      The milliseconds that correspond to the specified ticks.
    • toMilliseconds

      public long toMilliseconds(long ticks, int updateRate)
      Converts the specified ticks to milliseconds using the specified update rate.
      Parameters:
      ticks - The ticks that will be converted to milliseconds.
      updateRate - The updateRate that is used for the conversion.
      Returns:
      The milliseconds that correspond to the specified ticks.
    • toTicks

      public long toTicks(int milliseconds)
      Converts the specified milliseconds to ticks using the game loop's update rate.
      Parameters:
      milliseconds - The milliseconds that will be converted to ticks.
      Returns:
      The ticks that correspond to the specified milliseconds.
    • toTicks

      public long toTicks(int milliseconds, int updateRate)
      Converts the specified milliseconds to ticks using the specified update rate.
      Parameters:
      milliseconds - The milliseconds that will be converted to ticks.
      updateRate - The updateRate that is used for the conversion.
      Returns:
      The ticks that correspond to the specified milliseconds.
    • loaded

      public void loaded(Environment environment)
      Description copied from interface: EnvironmentLoadedListener
      This method is called after the environment was loaded.
      Specified by:
      loaded in interface EnvironmentLoadedListener
      Parameters:
      environment - The environment that was loaded.