java.lang.Object
physx.physics.PxPhysics.Raw
- Enclosing class:
- PxPhysics
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic longcreateAggregate(long address, int maxActor, int maxShape, boolean enableSelfCollision) static longcreateArticulationReducedCoordinate(long address) static longcreateConvexMesh(long address, long stream) static longcreateMaterial(long address, float staticFriction, float dynamicFriction, float restitution) static longcreateRigidDynamic(long address, long pose) static longcreateRigidStatic(long address, long pose) static longcreateScene(long address, long sceneDesc) static longcreateShape(long address, long geometry, long material) static longcreateShape(long address, long geometry, long material, boolean isExclusive) static longcreateShape(long address, long geometry, long material, boolean isExclusive, long shapeFlags) static longcreateTriangleMesh(long address, long stream) static voiddestroy(long address) static longgetFoundation(long address) static intgetNbShapes(long address) static longgetPhysicsInsertionCallback(long address) static longgetTolerancesScale(long address) static voidrelease(long address)
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Constructor Details
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Raw
public Raw()
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Method Details
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destroy
public static void destroy(long address) -
release
public static void release(long address) -
getFoundation
public static long getFoundation(long address) -
createAggregate
public static long createAggregate(long address, int maxActor, int maxShape, boolean enableSelfCollision) -
getTolerancesScale
public static long getTolerancesScale(long address) -
createScene
public static long createScene(long address, long sceneDesc) -
createRigidStatic
public static long createRigidStatic(long address, long pose) -
createRigidDynamic
public static long createRigidDynamic(long address, long pose) -
createShape
public static long createShape(long address, long geometry, long material) -
createShape
public static long createShape(long address, long geometry, long material, boolean isExclusive) -
createShape
public static long createShape(long address, long geometry, long material, boolean isExclusive, long shapeFlags) -
createTriangleMesh
public static long createTriangleMesh(long address, long stream) -
createConvexMesh
public static long createConvexMesh(long address, long stream) -
getNbShapes
public static int getNbShapes(long address) -
createArticulationReducedCoordinate
public static long createArticulationReducedCoordinate(long address) -
createMaterial
public static long createMaterial(long address, float staticFriction, float dynamicFriction, float restitution) -
getPhysicsInsertionCallback
public static long getPhysicsInsertionCallback(long address)
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