java.lang.Object
physx.extensions.PxJoint.Raw
- Enclosing class:
- PxJoint
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic longgetConstraint(long address) static longgetConstraintFlags(long address) static floatgetInvInertiaScale0(long address) static floatgetInvInertiaScale1(long address) static floatgetInvMassScale0(long address) static floatgetInvMassScale1(long address) static longgetLocalPose(long address, int actor) static StringgetName(long address) static longgetRelativeAngularVelocity(long address) static longgetRelativeLinearVelocity(long address) static longgetRelativeTransform(long address) static longgetScene(long address) static longgetUserData(long address) static voidsetActors(long address, long actor0, long actor1) static voidsetBreakForce(long address, float force, float torque) static voidsetConstraintFlag(long address, int flag, boolean value) static voidsetConstraintFlags(long address, long flags) static voidsetInvInertiaScale0(long address, float invInertiaScale) static voidsetInvInertiaScale1(long address, float invInertiaScale) static voidsetInvMassScale0(long address, float invMassScale) static voidsetInvMassScale1(long address, float invMassScale) static voidsetLocalPose(long address, int actor, long localPose) static voidstatic voidsetUserData(long address, long value)
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Constructor Details
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Raw
public Raw()
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Method Details
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getUserData
public static long getUserData(long address) -
setUserData
public static void setUserData(long address, long value) -
setActors
public static void setActors(long address, long actor0, long actor1) -
setLocalPose
public static void setLocalPose(long address, int actor, long localPose) -
getLocalPose
public static long getLocalPose(long address, int actor) -
getRelativeTransform
public static long getRelativeTransform(long address) -
getRelativeLinearVelocity
public static long getRelativeLinearVelocity(long address) -
getRelativeAngularVelocity
public static long getRelativeAngularVelocity(long address) -
setBreakForce
public static void setBreakForce(long address, float force, float torque) -
setConstraintFlags
public static void setConstraintFlags(long address, long flags) -
setConstraintFlag
public static void setConstraintFlag(long address, int flag, boolean value) -
getConstraintFlags
public static long getConstraintFlags(long address) -
setInvMassScale0
public static void setInvMassScale0(long address, float invMassScale) -
getInvMassScale0
public static float getInvMassScale0(long address) -
setInvMassScale1
public static void setInvMassScale1(long address, float invMassScale) -
getInvMassScale1
public static float getInvMassScale1(long address) -
setInvInertiaScale0
public static void setInvInertiaScale0(long address, float invInertiaScale) -
getInvInertiaScale0
public static float getInvInertiaScale0(long address) -
setInvInertiaScale1
public static void setInvInertiaScale1(long address, float invInertiaScale) -
getInvInertiaScale1
public static float getInvInertiaScale1(long address) -
getConstraint
public static long getConstraint(long address) -
setName
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getName
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getScene
public static long getScene(long address)
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