Package physx

Class PxTopLevelFunctions.Raw

java.lang.Object
physx.PxTopLevelFunctions.Raw
Enclosing class:
PxTopLevelFunctions

public static class PxTopLevelFunctions.Raw extends Object
  • Constructor Details

    • Raw

      public Raw()
  • Method Details

    • getPHYSICS_VERSION

      public static int getPHYSICS_VERSION()
    • DefaultFilterShader

      public static long DefaultFilterShader()
    • setupPassThroughFilterShader

      public static void setupPassThroughFilterShader(long sceneDesc, long filterShader)
    • CreateControllerManager

      public static long CreateControllerManager(long scene)
    • CreateControllerManager

      public static long CreateControllerManager(long scene, boolean lockingEnabled)
    • CreateFoundation

      public static long CreateFoundation(int version, long allocator, long errorCallback)
    • CreatePhysics

      public static long CreatePhysics(int version, long foundation, long params)
    • CreatePhysics

      public static long CreatePhysics(int version, long foundation, long params, long pvd)
    • CreatePhysics

      public static long CreatePhysics(int version, long foundation, long params, long pvd, long omniPvd)
    • DefaultCpuDispatcherCreate

      public static long DefaultCpuDispatcherCreate(int numThreads)
    • InitExtensions

      public static boolean InitExtensions(long physics)
    • CloseExtensions

      public static void CloseExtensions()
    • CreatePvd

      public static long CreatePvd(long foundation)
    • DefaultPvdSocketTransportCreate

      public static long DefaultPvdSocketTransportCreate(String host, int port, int timeoutInMilliseconds)
    • CreateOmniPvd

      public static long CreateOmniPvd(long foundation)
    • D6JointCreate

      public static long D6JointCreate(long physics, long actor0, long localFrame0, long actor1, long localFrame1)
    • DistanceJointCreate

      public static long DistanceJointCreate(long physics, long actor0, long localFrame0, long actor1, long localFrame1)
    • FixedJointCreate

      public static long FixedJointCreate(long physics, long actor0, long localFrame0, long actor1, long localFrame1)
    • GearJointCreate

      public static long GearJointCreate(long physics, long actor0, long localFrame0, long actor1, long localFrame1)
    • PrismaticJointCreate

      public static long PrismaticJointCreate(long physics, long actor0, long localFrame0, long actor1, long localFrame1)
    • RackAndPinionJointCreate

      public static long RackAndPinionJointCreate(long physics, long actor0, long localFrame0, long actor1, long localFrame1)
    • RevoluteJointCreate

      public static long RevoluteJointCreate(long physics, long actor0, long localFrame0, long actor1, long localFrame1)
    • SphericalJointCreate

      public static long SphericalJointCreate(long physics, long actor0, long localFrame0, long actor1, long localFrame1)
    • CreateConvexMesh

      public static long CreateConvexMesh(long params, long desc)
    • CreateTriangleMesh

      public static long CreateTriangleMesh(long params, long desc)
    • CreateHeightField

      public static long CreateHeightField(long desc)
    • CookTriangleMesh

      public static boolean CookTriangleMesh(long params, long desc, long stream)
    • CookConvexMesh

      public static boolean CookConvexMesh(long params, long desc, long stream)
    • CreateDynamicFromShape

      public static long CreateDynamicFromShape(long sdk, long transform, long shape, float density)
    • CreateDynamic

      public static long CreateDynamic(long sdk, long transform, long geometry, long material, float density)
    • CreateDynamic

      public static long CreateDynamic(long sdk, long transform, long geometry, long material, float density, long shapeOffset)
    • CreateKinematicFromShape

      public static long CreateKinematicFromShape(long sdk, long transform, long shape, float density)
    • CreateKinematic

      public static long CreateKinematic(long sdk, long transform, long geometry, long material, float density)
    • CreateKinematic

      public static long CreateKinematic(long sdk, long transform, long geometry, long material, float density, long shapeOffset)
    • CreateStaticFromShape

      public static long CreateStaticFromShape(long sdk, long transform, long shape)
    • CreateStatic

      public static long CreateStatic(long sdk, long transform, long geometry, long material, long shapeOffset)
    • CreatePlane

      public static long CreatePlane(long sdk, long plane, long material)
    • CloneShape

      public static long CloneShape(long physics, long from, boolean isExclusive)
    • CloneStatic

      public static long CloneStatic(long physicsSDK, long transform, long from)
    • CloneDynamic

      public static long CloneDynamic(long physicsSDK, long transform, long from)
    • ScaleRigidActor

      public static void ScaleRigidActor(long actor, float scale, boolean scaleMassProps)
    • IntegrateTransform

      public static void IntegrateTransform(long curTrans, long linvel, long angvel, float timeStep, long result)