Unlit Shader Data
@Serializable
Constructors
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constructor(baseColor: MaterialAttribute = ConstColorAttribute(ColorData(MdColor.GREY toneLin 500)), genericSettings: GenericMaterialSettings = GenericMaterialSettings())
Functions
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suspend fun MaterialShaderData.createShader(meshLayoutInfo: MeshLayoutInfo, modelMats: List<ModelMatrixComposition>, sceneShaderData: SceneShaderData): DrawShader
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suspend fun MaterialShaderData.updateShader(shader: DrawShader?, sceneShaderData: SceneShaderData): Boolean