Splat Map Data
@Serializable
Constructors
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constructor(baseColor: MaterialAttribute = ConstColorAttribute(ColorData(MdColor.GREY toneLin 500)), roughness: MaterialAttribute = ConstValueAttribute(0.5f), metallic: MaterialAttribute = ConstValueAttribute(0f), emission: MaterialAttribute = ConstColorAttribute(ColorData(Color.BLACK.toLinear())), normalMap: MapAttribute? = null, aoMap: MapAttribute? = null, displacementMap: MapAttribute? = null, textureScale: Float = 10.0f, textureRotation: Float = 0.0f, stochasticTileSize: Float = 0.5f, stochasticRotation: Float = 360.0f)