RigidActorComponentData

constructor(actorType: RigidActorType = RigidActorType.STATIC, shapes: List<ShapeData> = emptyList(), mass: Double = 1.0, isTrigger: Boolean = false, characterControllerHitBehavior: HitActorBehavior = HitActorBehavior.SLIDE, materialId: EntityId = EntityId.NULL)