Pbr Splat Shader Data
@Serializable
Constructors
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constructor(splatMap: MapAttribute? = null, debugMode: Int = 0, materialMaps: List<SplatMapData> = listOf(SplatMapData(), SplatMapData()), genericSettings: GenericMaterialSettings = GenericMaterialSettings())
Functions
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suspend fun PbrSplatShaderData.createPbrSplatShader(meshLayoutInfo: MeshLayoutInfo, modelMats: List<ModelMatrixComposition>, sceneShaderData: SceneShaderData): KslPbrSplatShader
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suspend fun MaterialShaderData.createShader(meshLayoutInfo: MeshLayoutInfo, modelMats: List<ModelMatrixComposition>, sceneShaderData: SceneShaderData): DrawShader
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suspend fun PbrSplatShaderData.updatePbrSplatShader(shader: KslPbrSplatShader, sceneShaderData: SceneShaderData): Boolean
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suspend fun MaterialShaderData.updateShader(shader: DrawShader?, sceneShaderData: SceneShaderData): Boolean