Pbr Shader Data
constructor(baseColor: MaterialAttribute = ConstColorAttribute(ColorData(MdColor.GREY toneLin 500)), roughness: MaterialAttribute = ConstValueAttribute(0.5f), metallic: MaterialAttribute = ConstValueAttribute(0f), emission: MaterialAttribute = ConstColorAttribute(ColorData(Color.BLACK.toLinear())), normalMap: MapAttribute? = null, aoMap: MapAttribute? = null, displacementMap: MapAttribute? = null, parallaxStrength: Float = 1.0f, parallaxOffset: Float = 0.0f, parallaxSteps: Int = 16, genericSettings: GenericMaterialSettings = GenericMaterialSettings())