D6

constructor(linearMotionX: D6JointMotion = D6JointMotion.Locked, linearMotionY: D6JointMotion = D6JointMotion.Locked, linearMotionZ: D6JointMotion = D6JointMotion.Locked, angularMotionX: D6JointMotion = D6JointMotion.Locked, angularMotionY: D6JointMotion = D6JointMotion.Locked, angularMotionZ: D6JointMotion = D6JointMotion.Locked, linearLimitX: LimitData? = null, linearLimitY: LimitData? = null, linearLimitZ: LimitData? = null, angularLimitX: LimitData? = null, angularLimitY: LimitData? = null, angularLimitZ: LimitData? = null, linearDriveX: D6DriveData? = null, linearDriveY: D6DriveData? = null, linearDriveZ: D6DriveData? = null, angularDriveX: D6DriveData? = null, angularDriveY: D6DriveData? = null, angularDriveZ: D6DriveData? = null)