Character Controller Component Data
constructor(shape: ShapeData.Capsule = ShapeData.Capsule(0.4, 1.0), crouchSpeed: Float = 1.0f, walkSpeed: Float = 2.0f, runSpeed: Float = 7.0f, jumpSpeed: Float = 6.0f, maxFallSpeed: Float = 30.0f, slopeLimit: Float = 45.0f, nonWalkableMode: NonWalkableMode = NonWalkableMode.PREVENT_CLIMBING, pushForce: Float = 10.0f, downForce: Float = 1.0f, enableDefaultControls: Boolean = true, runByDefault: Boolean = true)