BlinnPhongShaderData

constructor(baseColor: MaterialAttribute = ConstColorAttribute(ColorData(MdColor.GREY toneLin 500)), specularColor: MaterialAttribute = ConstColorAttribute(ColorData(Color.WHITE.toLinear())), shininess: MaterialAttribute = ConstValueAttribute(16f), specularStrength: MaterialAttribute = ConstValueAttribute(1f), genericSettings: GenericMaterialSettings = GenericMaterialSettings())