TransformComponent

class TransformComponent(gameEntity: GameEntity, componentInfo: ComponentInfo<TransformComponentData> = ComponentInfo(TransformComponentData())) : GameEntityDataComponent<TransformComponentData>

Constructors

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constructor(gameEntity: GameEntity, componentInfo: ComponentInfo<TransformComponentData> = ComponentInfo(TransformComponentData()))

Types

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fun interface ListenerComponent

Properties

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val dataState: MutableStateValue<TransformComponentData>
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val globalTransform: SyncedMatrixFd
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val onUpdateTransformEarly: BufferedList<() -> Unit>
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val onUpdateTransformLate: BufferedList<() -> Unit>
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var transform: Transform
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val viewTransform: SyncedMatrixFd

Functions

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open suspend override fun applyComponent()
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open fun destroyComponent()
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open fun onPhysicsUpdate(timeStep: Float)
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open fun onStart()
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open override fun onUpdate(ev: RenderPass.UpdateEvent)
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open fun setPersistent(componentData: TransformComponentData)
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