SsaoComponent

class SsaoComponent(gameEntity: GameEntity, componentInfo: ComponentInfo<SsaoComponentData> = ComponentInfo(SsaoComponentData())) : GameEntityDataComponent<SsaoComponentData> , CameraAwareComponent

Constructors

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constructor(gameEntity: GameEntity, componentInfo: ComponentInfo<SsaoComponentData> = ComponentInfo(SsaoComponentData()))

Types

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fun interface ListenerComponent

Properties

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var aoPipeline: AoPipeline?
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val dataState: MutableStateValue<SsaoComponentData>
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val ssaoMap: Texture2d?

Functions

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open suspend override fun applyComponent()
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open override fun destroyComponent()
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open fun onPhysicsUpdate(timeStep: Float)
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open fun onStart()
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open fun onUpdate(ev: RenderPass.UpdateEvent)
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open fun setPersistent(componentData: SsaoComponentData)
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open override fun updateSceneCamera(camera: Camera)