ShadowMapComponent

class ShadowMapComponent(gameEntity: GameEntity, componentInfo: ComponentInfo<ShadowMapComponentData> = ComponentInfo( ShadowMapComponentData(ShadowMapTypeData.Single(ShadowMapInfo())) )) : GameEntityDataComponent<ShadowMapComponentData> , CameraAwareComponent

Constructors

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constructor(gameEntity: GameEntity, componentInfo: ComponentInfo<ShadowMapComponentData> = ComponentInfo( ShadowMapComponentData(ShadowMapTypeData.Single(ShadowMapInfo())) ))

Properties

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val dataState: MutableStateValue<ShadowMapComponentData>
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var shadowMap: ShadowMap?
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Functions

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open suspend override fun applyComponent()
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open override fun destroyComponent()
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open fun onPhysicsUpdate(timeStep: Float)
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open fun onStart()
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open fun onUpdate(ev: RenderPass.UpdateEvent)
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open fun setPersistent(componentData: ShadowMapComponentData)
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fun updateLight(light: Light)
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open override fun updateSceneCamera(camera: Camera)