RigidActorComponent

Constructors

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constructor(gameEntity: GameEntity, componentInfo: ComponentInfo<RigidActorComponentData> = ComponentInfo(RigidActorComponentData()))

Properties

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val dataState: MutableStateValue<RigidActorComponentData>
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val localActorTransform: TrsTransformF
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open override val physicsActorTransform: TrsTransformF?
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var rigidActor: RigidActor?
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val triggerListeners: BufferedList<TriggerListener>

Functions

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fun addTriggerListener(listener: TriggerListener)
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open suspend override fun applyComponent()
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open override fun destroyComponent()
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open fun getPhysicsWorld(scene: EditorScene): PhysicsWorld?
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open suspend override fun onMeshGeometryChanged(component: MeshComponent, newData: MeshComponentData)
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open override fun onPhysicsUpdate(timeStep: Float)
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open override fun onStart()
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open override fun onTransformChanged(component: TransformComponent, transformData: TransformComponentData)
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open fun onUpdate(ev: RenderPass.UpdateEvent)
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fun removeTriggerListener(listener: TriggerListener)
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open fun setPersistent(componentData: RigidActorComponentData)