Rigid Actor Component
class RigidActorComponent(gameEntity: GameEntity, componentInfo: ComponentInfo<RigidActorComponentData> = ComponentInfo(RigidActorComponentData())) : PhysicsActorComponent<RigidActorComponentData> , MeshComponent.ListenerComponent
Constructors
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constructor(gameEntity: GameEntity, componentInfo: ComponentInfo<RigidActorComponentData> = ComponentInfo(RigidActorComponentData()))
Properties
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Functions
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open suspend override fun onMeshGeometryChanged(component: MeshComponent, newData: MeshComponentData)
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open override fun onTransformChanged(component: TransformComponent, transformData: TransformComponentData)
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