Constructors

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constructor(gameEntity: GameEntity, componentInfo: ComponentInfo<T>)

Properties

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val data: T
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val dataState: MutableStateValue<T>
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val localActorTransform: TrsTransformF
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abstract val physicsActorTransform: TrsTransformF?
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Functions

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open suspend override fun applyComponent()
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open fun destroyComponent()
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open fun getPhysicsWorld(scene: EditorScene): PhysicsWorld?
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open override fun onPhysicsUpdate(timeStep: Float)
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open override fun onStart()
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open override fun onTransformChanged(component: TransformComponent, transformData: TransformComponentData)
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open fun onUpdate(ev: RenderPass.UpdateEvent)
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open fun setPersistent(componentData: T)