Mesh Component
class MeshComponent(gameEntity: GameEntity, componentInfo: ComponentInfo<MeshComponentData> = ComponentInfo(MeshComponentData(ShapeData.Box()))) : GameEntityDataComponent<MeshComponentData> , SceneNodeComponent, MaterialReferenceComponent.ListenerComponent
Constructors
Link copied to clipboard
constructor(gameEntity: GameEntity, componentInfo: ComponentInfo<MeshComponentData> = ComponentInfo(MeshComponentData(ShapeData.Box())))
Types
Properties
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Functions
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open suspend override fun onMaterialReferenceChanged(component: MaterialReferenceComponent, material: MaterialComponent?)
Link copied to clipboard
Link copied to clipboard