MeshComponent

Constructors

Link copied to clipboard
constructor(gameEntity: GameEntity, componentInfo: ComponentInfo<MeshComponentData> = ComponentInfo(MeshComponentData(ShapeData.Box())))

Types

Link copied to clipboard
object Companion
Link copied to clipboard

Properties

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
val dataState: MutableStateValue<MeshComponentData>
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
var sceneNode: Node?

Functions

Link copied to clipboard
fun addInstanceData(target: Float32Buffer)
Link copied to clipboard
open suspend override fun applyComponent()
Link copied to clipboard
Link copied to clipboard
open override fun destroyComponent()
Link copied to clipboard
Link copied to clipboard
open suspend override fun onMaterialReferenceChanged(component: MaterialReferenceComponent, material: MaterialComponent?)
Link copied to clipboard
open fun onPhysicsUpdate(timeStep: Float)
Link copied to clipboard
open fun onStart()
Link copied to clipboard
open fun onUpdate(ev: RenderPass.UpdateEvent)
Link copied to clipboard
open fun setPersistent(componentData: MeshComponentData)