Constructors

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constructor(gameEntity: GameEntity, componentInfo: ComponentInfo<MaterialComponentData>)

Types

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object Companion
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fun interface ListenerComponent

Properties

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val dataState: MutableStateValue<MaterialComponentData>
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Functions

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open suspend fun applyComponent()
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suspend fun applyMaterialTo(mesh: Mesh, sceneShaderData: SceneShaderData, modelMats: List<ModelMatrixComposition>): Boolean
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open fun destroyComponent()
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open fun onPhysicsUpdate(timeStep: Float)
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open override fun onSceneShaderDataChanged(scene: EditorScene, sceneShaderData: SceneShaderData)
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open fun onStart()
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open fun onUpdate(ev: RenderPass.UpdateEvent)
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open override fun setPersistent(componentData: MaterialComponentData)