Constructors

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constructor(gameEntity: GameEntity, componentInfo: ComponentInfo<D>)

Properties

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val data: D
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val dataState: MutableStateValue<D>
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Functions

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open suspend fun applyComponent()
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open fun destroyComponent()
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open fun onPhysicsUpdate(timeStep: Float)
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open fun onStart()
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open fun onUpdate(ev: RenderPass.UpdateEvent)
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open fun setPersistent(componentData: D)