GameEntityComponent

abstract class GameEntityComponent(val gameEntity: GameEntity)

Inheritors

Constructors

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constructor(gameEntity: GameEntity)

Types

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object Companion
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data class ComponentDependency(val type: KClass<*>, val isOptional: Boolean)

Properties

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Functions

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open suspend fun applyComponent()
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open fun destroyComponent()
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open fun onPhysicsUpdate(timeStep: Float)
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open fun onStart()
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open fun onUpdate(ev: RenderPass.UpdateEvent)