Character Controller Component
class CharacterControllerComponent(gameEntity: GameEntity, componentInfo: ComponentInfo<CharacterControllerComponentData> = ComponentInfo(CharacterControllerComponentData())) : PhysicsActorComponent<CharacterControllerComponentData> , OnHitActorListener
Constructors
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constructor(gameEntity: GameEntity, componentInfo: ComponentInfo<CharacterControllerComponentData> = ComponentInfo(CharacterControllerComponentData()))
Properties
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Functions
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open override fun onTransformChanged(component: TransformComponent, transformData: TransformComponentData)
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