CharacterControllerComponent

class CharacterControllerComponent(gameEntity: GameEntity, componentInfo: ComponentInfo<CharacterControllerComponentData> = ComponentInfo(CharacterControllerComponentData())) : PhysicsActorComponent<CharacterControllerComponentData> , OnHitActorListener

Constructors

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constructor(gameEntity: GameEntity, componentInfo: ComponentInfo<CharacterControllerComponentData> = ComponentInfo(CharacterControllerComponentData()))

Types

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object Companion

Properties

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var charController: CharacterController?
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val localActorTransform: TrsTransformF
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val moveDir: Vec3f
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var moveHeading: AngleF
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open override val physicsActorTransform: TrsTransformF?
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Functions

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open suspend override fun applyComponent()
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open override fun destroyComponent()
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open fun getPhysicsWorld(scene: EditorScene): PhysicsWorld?
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open override fun onHitActor(actor: RigidActor, hitWorldPos: Vec3f, hitWorldNormal: Vec3f)
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open override fun onPhysicsUpdate(timeStep: Float)
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open override fun onStart()
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open override fun onTransformChanged(component: TransformComponent, transformData: TransformComponentData)
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open fun onUpdate(ev: RenderPass.UpdateEvent)
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