CameraComponent

class CameraComponent(gameEntity: GameEntity, componentInfo: ComponentInfo<CameraComponentData> = ComponentInfo(CameraComponentData(CameraTypeData.Perspective()))) : GameEntityDataComponent<CameraComponentData> , SceneNodeComponent

Constructors

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constructor(gameEntity: GameEntity, componentInfo: ComponentInfo<CameraComponentData> = ComponentInfo(CameraComponentData(CameraTypeData.Perspective())))

Properties

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var camera: Camera
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val dataState: MutableStateValue<CameraComponentData>
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Functions

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open suspend override fun applyComponent()
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fun attachCameraToNode(parent: Node)
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open override fun destroyComponent()
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open fun onPhysicsUpdate(timeStep: Float)
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open fun onStart()
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open fun onUpdate(ev: RenderPass.UpdateEvent)
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open fun setPersistent(componentData: CameraComponentData)