Constructors

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constructor(gameEntity: GameEntity, componentInfo: ComponentInfo<BehaviorComponentData>)

Properties

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val behaviorInstance: MutableStateValue<KoolBehavior?>
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open override val componentType: String
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val dataState: MutableStateValue<BehaviorComponentData>
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Functions

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open suspend override fun applyComponent()
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open override fun destroyComponent()
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fun getProperty(name: String): Any?
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open override fun onPhysicsUpdate(timeStep: Float)
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open override fun onStart()
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open override fun onUpdate(ev: RenderPass.UpdateEvent)
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open fun setPersistent(componentData: BehaviorComponentData)
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fun setProperty(name: String, value: Any?): Boolean