SceneShaderData

class SceneShaderData(val scene: EditorScene, isNotifying: Boolean = true)

Constructors

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constructor(scene: EditorScene, isNotifying: Boolean = true)

Properties

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var environmentMap: EnvironmentMap?
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var shadowMaps: List<ShadowMap>
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var ssaoMap: Texture2d?
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var toneMapping: ToneMapping

Functions

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fun addShadowMap(shadowMap: ShadowMap)
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fun removeShadowMap(shadowMap: ShadowMap)
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fun set(other: SceneShaderData)