EditorScene

class EditorScene(val sceneData: SceneData, val project: EditorProject) : BaseReleasable

Constructors

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constructor(sceneData: SceneData, project: EditorProject)

Types

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Properties

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open override val isReleased: Boolean
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val EditorScene.scene: Scene
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val sceneOrigin: TrsTransformD
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Functions

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fun addDependingReleasable(releasable: Releasable)
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suspend fun addGameEntities(hierarchy: GameEntityDataHierarchy, insertionPos: GameEntity.InsertionPos = GameEntity.InsertionPos.End)
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suspend fun addGameEntity(data: GameEntityData, insertionPos: GameEntity.InsertionPos = GameEntity.InsertionPos.End): GameEntity
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suspend fun applyComponents()
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inline fun <T : Any> getAllComponents(): List<T>
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inline fun <T : Any> getComponentsFromEntities(predicate: (GameEntity) -> Boolean): List<T>
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fun onRelease(block: () -> Unit)
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suspend fun prepareScene()
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open override fun release()
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fun removeDependingReleasable(releasable: Releasable)
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fun removeGameEntity(gameEntity: GameEntity)
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