kool-editor-model
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kool-editor-model
kool-editor-model
/
de.fabmax.kool.editor.api
/
EditorScene
/
getComponentsFromEntities
get
Components
From
Entities
inline
fun
<
T
:
Any
>
getComponentsFromEntities
(
predicate
:
(
GameEntity
)
->
Boolean
)
:
List
<
T
>